ServerGameSettings.json Explained
Here are the V Rising server settings that can adjust gameplay and what they do.
You can check this in your Game Panel. Look for the "Configuration Files" at the bottom.
Note that the GameSettingPresets folder in the server tool files includes a long list of presets that you can copy, if you don't want to change each option manually.
GameModeType
- PvP
- PvE
Sets the kind of game mode you're playing.
CastleDamageMode
- Always
- Never
- TimeRestricted
Sets when Castles can be damaged. "TimeRestricted" uses VSCastle times.
PlayerDamageMode
- Always
- TimeRestricted
Determines whether or not other players can be damaged. "TimeRestricted" uses VsPlayer times.
CastleHeartDamageMode
- CanBeDestroyedOnlyWhenDecaying
- CanBeDestroyedByPlayers
- CanBeSeizedOrDestroyedByPlayers
Determines how and when Castle Hearts can be destroyed or seized.
PvPProtectionMode
- Short
- Medium
- Long
Determines how long new characters can play without taking damage from other players. Goes up to an hour for Long.
DeathContainerPermission
- Anyone
- ClanMembers
Defines who can loot your dropped items after you die.
RelicSpawnType
- Unique
- Plentiful
Determines whether there is only one of each Soul Shard in the world (Unique) or whether there can be more than one of each type (Plentiful).
CanLootEnemyContainers
- true
- false
Determines whether or not you can loot the chests of other players not in your clan.
BloodBoundEquipment
- true
- false
Determines whether or not you keep your equipment after dying.
TeleportBoundItems
- true
- false
Determines whether or not items will block you from teleporting through a Vampire Waygate.
AllowGlobalChat
- true
- false
Turns Global Chat on or off.
AllWaypointsUnlocked
- true
- false
Determines whether all Vampire Waygates are active or inactive when in a new world.
FreeCastleClaim
- true
- false
Determines whether or not Castles can be claimed at no resource cost.
FreeCastleDestroy
- true
- false
Determines whether or not Castles can be destroyed at no resource cost.
InactivityKillEnabled
- true
- false
Determines whether players can be killed after being inactive while in-game.
InactivityKillTimeMin
- Default - 3600
Time in seconds before an inactive player is automatically killed.
DisableDisconnectedDeadEnabled
- true
- false
Determines whether dead characters persist in the world if the player is disconnected.
DisableDisconnectedDeadTimer
- Default - 60
Time in seconds before a dead player is removed from the server.
InventoryStacksModifier
- Default - 1.0
Modifies the size of inventory stacks.
DropTableModifier_General
- Default - 1.0
Modifies how much loot enemies drop.
DropTableModifier_Missions
- Default - 1.0
Modifies how much loot drops from quests.
MaterialYieldModifier_Global
- Default - 1.0
Modifies how much loot drops when you mine a resource node.
"BloodEssenceYieldModifier
- Default - 1.0
Modifies how much Blood Essence you get from an enemy.
PvPVampireRespawnModifier
- Default - 1.0
Determines how long it takes a player to respawn if they've been killed in PvP.
CastleMinimumDistanceInFloors
- Default - 2
Determines the minimum distance between two Castles, measured in floor squares
ClanSize
- Default - 4
Determines the maximum size of a Clan.
BloodDrainModifier
- Default - 1.0
Determines how much a player's Blood level drains.
DurabilityDrainModifier
- Default - 1.0
Determines how much a player's durability drains.
GarlicAreaStrengthModifier
- Default - 1.0
Modifies the strength of Garlic areas.
HolyAreaStrengthModifier
- Default - 1.0
Modifies the strength of Holy areas.
SilverStrengthModifier
- Default - 1.0
Modifies the strength of the Silver debuff.
SunDamageModifier
- Default - 1.0
Modifies the strength of the Sun debuff.
CastleDecayRateModifier
- Default - 1.0
Modifies the rate at which Castles decay.
CastleBloodEssenceDrainModifier
- Default - 1.0
Modifies the rate at which Castles drain stored Blood Essence.
CastleSiegeTimer
- Default - 420.0
Modifies how long a Castle can be sieged by another player.
CastleUnderAttackTimer
- Default - 60.0
Modifies how long a castle can be under attack.
AnnounceSiegeWeaponSpawn
- true
- false
Determines whether or not a Siege Weapon being deployed is announced to the server.
ShowSiegeWeaponMapIcon
- true
- false
Determines whether or not a deployed Siege Weapon is shown on the map as an icon.
BuildCostModifier
- Default - 1.0
Modifies the cost for buildings.
RecipeCostModifier
- Default - 1.0
Modifies the cost for Crafting.
CraftRateModifier
- Default - 1.0
Modifies the speed of Crafting.
ResearchCostModifier
- Default - 1.0
Modifies the cost of Research.
RefinementCostModifier
- Default - 1.0
Modifies the cost of Refining.
RefinementRateModifier
- Default - 1.0
Modifies the speed of Refining.
ResearchTimeModifier
- Default - 1.0
Modifies the speed of Research.
DismantleResourceModifier
- Default 0.75
Determines how much Resources you get back when you dismantle a building.
ServantConvertRateModifier
- Default 1.0
Modifies the time it takes to convert a Servant.
RepairCostModifier
- Default 1.0
Modifies the repair cost of damaged buildings.
Death_DurabilityFactorLoss
- Default - 0.25
Determines how much durability you lose on death.
Death_DurabilityLossFactorAsResources
- Default - 1.0
Determines how many resources you drop in PvP based on your durability.
StarterEquipmentId
- Default - 0
- Gear Level 30: -376135143
- Gear Level 50: -1613823352
- Gear Level 70: -255898606
- Gear Level 80: 1177675846
Determines what kind of equipment players will start with; you have to enter the specific ID to get the related set of items.
StarterResourcesId
- Default - 0
- Gear Level 30: -696202180
- Gear Level 50: 481718792
- Gear Level 70: -766909665
- Gear Level 80: -2131982548
Determines the set of resources players will start with; you have to enter the specific ID to get the related set of items.
VBloodUnitSettings
Determines which V Blood bosses have been completed by default.
It's best to copy over from the presets rather than setting these manually, but the below example is how this is formatted: "Better do not touch to avoid server malfunction"
"VBloodUnitSettings": [
{
"UnitId": -1905691330,
"DefaultUnlocked": true
}]
UnlockedAchievements
Determines which server achievements are unlocked. Each achievement is listed as a positive or negative string of 9-10 numbers.
UnlockedResearchs
Determines which research items are unlocked by default. Each research is listed as a positive or negative string of 9-10 numbers.
GameTimeModifiers
- DayDurationInSeconds - Default 1080.0
- DayStartHour - Default 9
- DayStartMinute - Default 0
- DayEndHour - Default 17
- DayEndMinute - Default 0
- BloodMoonFrequency_Min - Default 10
- BloodMoonFrequency_Max - Default 18
- BloodMoonBuff - Default 0.2
Determines the length of the day, when a day starts and ends, the length of a Blood Moon, how often Blood Moons happen, and how much a Blood Moon buffs players.
VampireStatModifiers
- MaxHealthModifier - Default 1.0,
- MaxEnergyModifier - Default 1.0
- PhysicalPowerModifier - Default 1.0
- SpellPowerModifier - Default 1.0
- ResourcePowerModifier - Default 1.0
- SiegePowerModifier - Default 1.0
- DamageReceivedModifier - Default 1.0
- ReviveCancelDelay - Default 5.0
Modifies the core stats of a Vampire.
UnitStatModifiers_Global
- MaxHealthModifier - Default 1.0
- PowerModifier - Default 1.0
Modifies the core stats of regular units in the world.
UnitStatModifiers_VBlood
- MaxHealthModifier - Default 1.0
- PowerModifier - Default 1.0
Modifies the core stats of V Blood bosses in the world.
EquipmentStatModifiers_Global
- MaxEnergyModifier - Default 1.0
- MaxHealthModifier - Default 1.0
- ResourceYieldModifier - Default 1.0
- PhysicalPowerModifier - Default 1.0
- SpellPowerModifier - Default 1.0
- SiegePowerModifier - Default 1.0
- MovementSpeedModifier - Default 1.0
Modifies how much of a buff you get from equipment.
CastleStatModifiers_Global
- TickPeriod - Default 5.0,
- DamageResistance - Default 0.0,
- SafetyBoxLimit - Default 1,
- TombLimit - Default 12,
- VerminNestLimit - Default 4,
- CastleLimit - Default 2
Modifies the stats of your Castle, including the maximum number of Castles, Tombs, and Vermin Nests you can have.