| Command | Description |
| setspawn | Changes the spawn position to the current position |
| goto #spawn | Teleports you to the spawn |
| kick *Playername* | Kicks a player |
| tod 0-23 | Changes the time (useful to change to day, when it's night and you can't see much) |
| makeadmin *Playername* | Gives another player admin status |
| wireframe | Set wireframe mode on/ off |
| F2 | Press F2 to fly in game |
| item <itemnam> # | Used to give yourself items, for example “item treelog 32″ gives you 32 tree logs. |
| mark | saves the current location |
| object <objectname> # | Used to give yourself objects |
| setgametype # (0 or 1) | 1 = semi-creative, 0 = default |
| setinventory | sets current inventory as default |
To spawn blocks, you can use this schema: "item" *item name* *number of blocks* [*variation* if you want]
E.g. to get 64 blocks of wood: "item lumber 64"
However, these commands only work for blocks. To spawn finished ojects, you have to use the "object" command.
E.g. to get a workbench, you write "object workbench"