You only need to follow these steps if you want to control where players spawn. There are two approaches: "Forced" and "Custom Choice." I'll explain both.

To control spawning, keep a browser tab open to http://pzmap.crash-override.net. Or use https://map.projectzomboid.com

 

On the website, click "Lock Coords" and select your desired spawn location. For my example, the coordinates are:

Coords: 10629x9312
Cell: 35x31
Rel: 129x12

Forced Spawn: This option makes all players spawn at the exact location you choose.

  1. Go to the "Zomboid\Server" directory and open "servertest.ini".
  2. Find the line "SpawnPoint=0,0,0" and change it to "SpawnPoint=10629,9312,0" (using the coordinates from the website).
  3. Save the "servertest.ini" file.

Custom Choice Spawn: This option lets players choose from multiple spawn locations when connecting.

  1. In the "Zomboid\Server" directory, download "servertest_spawnpoints.lua" to your computer.
  2. Copy and paste the file, then rename it to "servertest_warehouse.lua".
  3. Edit "servertest_warehouse.lua" and modify the "worldX", "worldY", "posX", and "posY" values using the "Cell" and "Rel" coordinates from the website. For this example, the line should be:
{ worldX = 35, worldY = 31, posX = 129, posY = 12 }
  1. Save "servertest_warehouse.lua" and upload it to the "Zomboid\Server" directory on your server.
  2. Next, edit "servertest_spawnregions.lua".

Look for the line that says, "uncomment the line below to add a custom spawnpoint for this server." To uncomment, remove the two dashes at the beginning of the line, which will enable the Twiggy's Bar spawn point.

  1. After the Twiggy's Bar line, add the following new line:
{ name = "Muldraugh Large Warehouse", serverfile = "servertest_warehouse.lua" }
  1. Save "servertest_spawnregions.lua".

 

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If you wish to add multiple options, you can create more spawn point files with different names, such as custom2_spawnpoints.lua

customfilespawn2.png

  Specifying unemployed = will allow any occupation to spawn at the locations. If you wish to add occupation-specific spawn points, you can use code like so:

function SpawnPoints()
return {
  constructionworker = {
    { worldX = 37, worldY = 23, posX = 276, posY = 28, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 216, posY = 12, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 281, posY = 85, posZ = 0 }
  },
  fireofficer = {
    { worldX = 37, worldY = 23, posX = 276, posY = 28, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 269, posY = 28, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 216, posY = 12, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 281, posY = 85, posZ = 0 }
  },
  parkranger = {
    { worldX = 37, worldY = 23, posX = 276, posY = 28, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 216, posY = 12, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 54, posY = 113, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 281, posY = 85, posZ = 0 }
  },
  policeofficer = {
    { worldX = 37, worldY = 23, posX = 276, posY = 28, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 216, posY = 12, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 281, posY = 85, posZ = 0 }
  },
  securityguard = {
    { worldX = 37, worldY = 23, posX = 276, posY = 28, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 216, posY = 12, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 281, posY = 85, posZ = 0 }
  },
  unemployed = {
    { worldX = 37, worldY = 23, posX = 276, posY = 28, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 216, posY = 12, posZ = 0 },
    { worldX = 37, worldY = 23, posX = 281, posY = 85, posZ = 0 }
  }
}
end

 

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